Corona – config.lua and making universal apps
Here’s a link to a couple articles on the Corona web site about making apps to fit a wide range of screen sizes. Be sure to comments there’s a lot of good questions and answers there. The second...
View ArticleCorona SDK – Scrolling landscape
Here are a few ideas to get started creating a scrolling background. Create a background image that repeats, where the left edge would tile seamlessly when connected to the right edge. Copy a section...
View ArticleCeramic Tile Engine and Tiled
Tiled is a desktop application that helps create tile maps from sprite sheets. Ceramic Tile Engine is a library for use with Corona that displays the data from Tiled. Two great tools that work great...
View ArticleCorona SDK – Physics – chains
Playing with physics joints today. A common physics effect is to create chain. A chain in Corona SDK is a group of physics objects joined together with a Pivot joint. Create a chain by creating a...
View ArticleSidescrolling endless runners
If you haven’t played Canabalt, you should give it a try. This is one of the games to define the single button endless runner type games. the original was made in Flash. There’s also an IOS and Android...
View ArticleCorona – Debugging
Having trouble with your Corona projects? Here’s a great article with lots of advice on debugging: http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/
View ArticleCorona – Display objects properties practice
Here’s a few ideas if you want to practice your programming skills. Let’s talk about display objects. All of the display objects act the same way and support the same properties. This includes, images,...
View ArticleCorona – Game Loop
The Game Loop is a system that organizes all of your game actions under a common timer. Imagine the heart of your game system sending out a message to all of it’s actor objects once each “tick”....
View ArticleCorona – Game Loop part 2
Here’s a follow up to the previous post on game loops. The game loop works with actor objects. Actors are stored in an array. The game loop sends it’s actors an update message each frame, and passes...
View ArticleCorona – Game Loops part 3
Following up on my previous two posts, this discussion will continue with the game loop topic. Here I’ll create a couple game objects, or actor objects, that will work with the game loop. As previously...
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